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Traits are passive abilities that are activated during battles. The other change that was introduced was traits and abilities. Hardened Shell is more effective than Shell, offering greater protection from attacks.
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When shell is applied on a Creo twice the Creo gains Hardened Shell. An example of a boon that stacks in intensity is Shell, the defensive boon. Both boons and conditions can stack in duration or intensity. Some give increased damage or defense while others passively heal or reflect damage. Boons are positive temporary effects that can be applied to a Creo. You have to gauge when the right time to use an elite or healing(they have the longest recharge) skill is, but must also be mindful that your opponent is in a similar position as you.Īnother major change was the inclusion of boons and the modification of conditions. You can't just pop off 5 fire blasts in a row, nor can you have a monster with all super powered moves like thunder, blizzard, fire blast, and recover (I'm looking at you Mewtwo). The tiered move structure and rechargeable moves adds a layer of strategy to the game. The major changes in this game have been to the battle system. There were other parts that I felt I could improve on, like the battle system. I went through all of the mechanics in Pokemon that I remember and asked the question "How can this be improved on?" There were elements from the Pokemon games that I liked, for example the aesthetics were one of my favorite parts. I had played quite a few Pokemon games before and felt that there were elements that could be improved upon, so I decided then that it would be a good place to start. About two years ago, I wanted to see if I could improve on a game instead of just criticizing. Maybe a part of the game is boring or there is a part that is shallow. To answer that question requires a bit of elaboration on the motivation to create this game in the first place.Īnytime I have played a game there is always something to complain about. This in the single most frequent question I have received since I launched the first Kickstarter project.
#EVOCREO FLY FULL#
This along with added customization offered by interchangeable moves and swap-able traits/abilities give the user full customization over their Creo. Deciding when to evolve Creo A to Creo B will determine whether Creo B is a fast Creo or a powerful Creo. Now when Creo B levels up, most of the stat points will be allocated into attack. When Creo A evolves into Creo B, which specializes in attack, the stat distribution changes. For example, if Creo A specialized in speed, then most of the stat points would be allocated into speed as it leveled up. Creos do not receive a stat bonus when they evolve, instead their distribution of stats shifts which alters the stat allocation as the Creo levels up. To enable this, we have modified the functions of evolutions. Stat Customization - One of the goals of this game was to give the player more control over the customization of a Creos.Traits - Traits are in battle effects that influence anything from damage to defense if certain criteria are met.Re-learnable Moves - Previously learned moves can be retaught at any time outside of battle.Healing moves have a recharge that is between both normal and elitemoves. Normal moves have the lowest recharge, but are also the weakest moves. Elite moves have the longest recharge, but are the most powerful moves in the game. Rechargeable moves - Each move has a number of turns that it needs to recharge before being able to use another time.Tiered moves - Each Creo has 1 Elite, 3 Normal, and 1 Healing move.Using that move twice in a row will apply a new boon super power, which is more effective than power. For example, the boon power can increase in intensity. Some boons stack in duration while others in intensity. Boons - Boons are positive effects on a Creo.Using that move twice in a row will double the length of time that it is on the opposing Creo. For example, the condition chill can increase in duration. Some conditions stack in duration while others in intensity. Conditions - Conditions are negative status effects on a Creo.That means that after the first few levels it should take the same amount of time to level up regardless of which level you are currently at. Creo Party - Travel with a party of 5 monsters that level up in a logarithmic amount of time.